Wednesday, March 27, 2013
How to Do a Modern MMO
And I am so very impressed.
I have I admit I'm a little nervous about the classless an level-less system it uses. I like the whole idea of just picking skills I want to use and not being forced to get stuff I don't really get into because its part of a given class. There is somehow nice about knowing that a given level should be ready for a given content but I'll get I to it.
What I really like is the way the rest if the game world works with our own.
Wednesday, February 27, 2013
Love in Space ME3 Style
Actually if I'm being honest I've had the game for a while (as in when it came out) and I played it once before but I didn't get very far. I also took a passing stab at ME1 and gave up on it fairly quickly because I wasn't quite sure what to make of a FPS RPG and so despite the reviews I gave it a pass to indulge in other Bioware titles. One of the notable ones I really enjoyed was Dragon Age: Origins, even though I was unable to see it through to the end.
But I'm playing it through and I'm enjoying the story. It also happens that recently the question was raised about the relevance of in game romance and story telling.
And this takes us back to the nature of stories, video games, and the stories we tell. I know for me, part of my writing muse has been to work on the tapestry of a good game and adding my own stories to the characters there.
So, ME3 and the nature of romance....
Tuesday, December 4, 2012
The End of an Era: COH Closes its Doors
It was after Everquest had more or less run its course and before the launch of Everquest II or World of Warcraft. It was a summer, which for me translates to more time playing games, and it was after several months of the game having been released so that it had time to get the initial hitches out.
I picked up City of Heroes, and it was my go-to MMO for a long, long time.
I was not playing it when the plug was pulled last week. I had long moved on to other games, and hung up my cape. Stormherald, my main hero, and one that had been born again and again in other games, was no longer level capped, and my legions of small characters remained where I had last played them. Had a friend not posted anything on Facebook I would never have known it had finally shuttered its doors.
I could really go on about all the great things the game had, and all the things it did not, but instead I want to talk about something else.
What's left now that the game is gone, and running the client will leave you unable to ever again connect to a server?
Tuesday, November 27, 2012
5 Things XCom Could Have Done Better
XCom has totally decimated my free time for the last few weeks. It's a tactical strategy game where, mostly, you manage squad based combat against an alien threat. It's pretty dang slick. I completed my second campaign this week, this time on Classic Difficulty.
The game starts out with a basic squad of soldiers armed with conventional weapons and grenades. As the game progresses, these troops are added to with new recruits. Each mission earns them experience and new abilities. You also research better weapons, and armor as you go along, allowing you to take out the easier minions quicker and opening up harder enemies.
But what really kept me going was the overall engagement. Your soldiers earn nicknames (seemingly randomly assigned, but you can edit them), they level up, and they do get killed. There is an optional Ironman mode which removes the save game features; you can't save and then reload. If you save then you're done. If your guy dies on a mission, then he's gone for good. Needless to say it's nerve wracking to be in a mission that's going well only to have your favorite medic dropped and killed with a lucky shot.
I guess you could call this a review but it's mostly about the things the game falls short on. I'm going to have some light spoilers in here but I'll try to keep them limited.
Tuesday, July 10, 2012
Marvel Super Hero Squad Online Review

Let's be honest here. This is not a full review of the online game. It's a review of just the collectible card game portion. In a future installment I will review the game itself, the hub and the collectibles and the missions.
No one can work solid for 6 hours at a computer pounding away at the keys, be it writing code, computing expenses or writing a future best selling vampire novel. There is a need for a break and it's time to let you, dear readers, in on a guilty pleasure of mine:
I'm hooked on The Marvel Super Hero Squad Online Collectible Card Game.
Thursday, May 31, 2012
Skyrim vs Dragon Age
So while I’m recovering from some minor surgery I had a day to play my “alternate” game of Skyrim. I broke down a few weeks ago and picked up a copy and started a play-through as a spell caster. This week I started up a sword and board character focusing on heavy armor and direct combat. My magic user on the other hand is all stealth and cloth robes. As an aside, why is it that the super powerful Archmage Robes have to have this dorky hood attached? My mage is rocking out this home enchanted circlet of magicka recovery and it’s hidden in this silly hood.
But as I’m playing through a second time with my warrior (who I have decided looks far better without a helmet than with so screw the armor bonuses for now; if I get in a fight where I think I need that 20% I’ll put one on) I’m left thinking about how these two characters are different.
And I realize why it is that Dragon Age is a superior game in many ways.



